Very simple cartoon character full set up. Polygonal modeling, UV texturing, skinned, rigged, ready to animate. Using full skeleton controls with joints influence to smoothen shoulder and elbow skining. Contains several facials expressions blend shape. IK/FK arm switch. Coming with a walk cycle animation scene and a psd Photoshop cs5.5 texture file(4096X4096) you can modify. Made with Maya 2011. Curves control each part of the caracter for an easy behaviour.