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The Great Sphinx

3D Model License: Standard    Upgrade License
Mar 16, 2012
CheckMate Pro Certified
3ds Max 9  |  Default Scanline
ZBrush 4
3ds Max 9  |  V-Ray 1,5
Cinema 4D 12  |  Default Scanline
FBX 2006
FBX 2009
3D Model Specifications
6,447 Polygons
6,307 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 658142
144 Products
Since 2008

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High detailed 3d model of the Egyptian Great Sphinx.

>>Model was designed for game engines.
>> Rendering is made with V-ray, Default 3ds Max Scanline and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>>Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> All geometries can be subdivided / smoothed into high definition models for close-up renders.
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 9. For best result use this format.
>> Preview Images were obtained using global illumination.
>> Last images in preview from game engine
>> Professionally presented UV maps and textures for easy loading into your 3D app of choice.
Polygon Count: 6447
Vertices Count: 6307
Number of textures: 6 in scene (+2 additional)

5 textures are 4096 x 4096 in resolution.
1 displacement/height map 5200 x 5200 in resolution.
2 textures are 2048 x 2048 in resolution.
The sphinx textures have a resolution of 4096 x 4096 and stela have resolutions of 2048 x 2048.
- 3ds max - standard version with standard materials,
- 3ds max – V-Ray version with V-Ray materials,
Textures: Diffuse maps, Normal maps, Specular maps, Height maps.
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
For better compatibility Normal map has two version ( Object space and Tangent space version).
All textures there are in main texture archive. Unpack it in folder with model file.

- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 9.
- model completely unwrapped and non-overlapping for editing the textures
- Z-brush Ultra High poly 3d model is included in the pack for easy editing.

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