High detailed model of an ancient greek helmet, a Epeirote Elite Helmet.
The .max scene has the helmet's full modifier stack intact so that you can understand how the the model was made and do further changes easily. The textures are of 1024*1024 resolution in .tga format.(diffuse and normal maps)
The polycount for each iteration: it0 - 408 tris 250 verts it1 - 3068 tris 1621 verts it2 - 12088 tris 6211 verts
Finally the scene was rendered using MentalRay renderer w/ a skylight and Final Gather.
The product contains: -.max scene -.obj, .3ds, .fbx and .dae formats of the helmet(low and 2 iterations of the helmet) -.tga texture maps of 1024*1024, 1 diffuse and 1 normal -.psd with all the layers intact
PS. Check the .txt to see a saved summary from 3ds max.