This model has been built with a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer. The feathers are modeled separately for rigging and animation purposes.
.mb (maya 2011 binary) .ma (maya 2011 ascii)
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
This model is rigged with a bit complex setup and expressions but easier for an animator to use the NURBS primitive control objects to help achieve realistic animations of the wings, limbs and torso .Control objects can be easily manipulated through the transform tools to achieve desired animations. Five animation sets have been included in frames 1-270 and are defined below:
1) Wing Cycle type 1 (1 -36) 2) Wing Cycle type 2 (45 - 86) 3) Glide (86-245) 5) Wing Cycle type 3 (251-270)