Model created in 3D Studio Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. The turret is a separate object and may be rotated at will. Model centered at 0, 0, 0 axis coordinate points. Main objects correctly grouped and named accordingly. One main 1024 x 1024 texture map. Two main 2048 x 2048 texture maps. One main 4096 x 4096 texture map.