Model created in 3D Studio Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. In the native (3dsMax 2009) file, pivot points are correctly placed, lookat constraints used and object groups correctly attached, so you can easily operate the telescopic arm.