This was made for my own portfolio work. This model is suitable for game environment as it is low polygon character. Not recommended for movies. I included diffuse map, specular map, and normal map with it. There are three versions in the zip file (.max/.3ds/.obj). This file was made by using 3DS Max 2011, so if you have a lower version, you might consider using obj or 3ds that I've included. I used simple three spotlights to render. As the texture already have shadows baked in it, default lighting rendering would look fine too. The gatling gun is not to be removed as the part of the right arm which is hidden in the gatling gun is not trimmed at all. For your information, I've created a high polygon version first, then retopologized it to a lower LOD version which is what you are seeing now. So again, this character looks best from a full body shot camera distance, and better for gaming use.