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3ds max file of a minigun that closely resembles (but not identical to) the one used in Team Fortress 2. The gun is not one solid mesh, but is a composition of components. These components each have a reflective metallic material on them (not textured). Some of the features have NURMS added, but not all. The scene also contains a stand which the weapon is perched on. The parts of the weapon could be grouped together to your liking and easily animated.