This is a stylized, cartoonish character of a medieval musician playing on a flute. The files are render ready, no additional plugin needed. The sample images were created with max's scanline renderer. To achieve a different look you can use other shaders and rendering method. There are two max files, one ready to animate and one containing a sample animation of the character playing on flute. This was created accurately after a musicians presentation.
You can download the sample animation clip from the preview files.
Features: It is a low poly subdivision model - with higher subdivision levels you can ad more detail to the character. Rigged with skin and biped. Morph targets for controlling expression. Cloth modifier is used for bottom of the characters dress.
Textured with hi-res maps for the had, legs and hands, dress, hair, hat and flute - each in a 2048x2048 .jpg format. The maps include: Diffuse, Specular, Glossy maps and Normal maps for higher detail. The system unit is in cm.
Additional file formats included to use in other 3d packages. Note that the .obj and .3ds files do not contain animation data. Perhaps for this you can use the baked sample animation in the point cache files (.mc and .xml). The .fbx file contains the sample animation.