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20 arcades machines from 1979-1985 with optimized geometry and textures for real time applications. They can also be used for high poly productions if you don't get too close to the camera.
All models have a real-world scale and range from 500 to 1000 triangles except Gauntlet that has about 1500 triangles. All objects and materials are named and organized.
Texture maps for all models: 1024x1024 for the cabinet 512x512 for the bezel 512x512 opacity for the bezel 256x256 for the game screen
All textures are in tga-format and without compression artifacts.
Contains the following arcade machines in separate files: Asteroids 1979 Atari BurgerTime 1982 Data East Centipede 1980 Atari Commando 1985 Capcom Defender 1980 Williams Dig Dug 1982 Namco Donkey Kong 1981 Nintendo Donkey Kong Jr. 1982 Nintendo Donkey Kong 3 1983 Nintendo Galaga 1981 Namco Galaxian 1979 Namco Gauntlet 1985 Atari Joust 1982 Williams Mario Bros. 1983 Nintendo Moon Patrol 1982 Irem Ms. Pac-Man 1981 Midway Pac-Man 1981 Namco Popeye 1982 Nintendo Q*bert 1982 Gottlieb Tempest 1980 Atari