Bronze Dragoness Animated 3D

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2018 Default Scanline
Autodesk FBX 2018.1

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3D Model Specifications
Product ID:1160826
Published:
Geometry:Polygonal Quads/Tris
Polygons:12,314
Vertices:6,165
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:No
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2006
Currently sells 116 products
Achievements:
Product Rating
Unrated
Description
High Detailed Realistic Model Bronze Dragoness. Fully rigged and animated. Made with 3ds Max 2018. Files saved 3ds Max 2016 and 3ds Max 2014 added to the archive 'Bronze_Dragoness_MAX.zip'. You can open the file in any of these programs.

Game ready model.

The model is provided with high resolution (2k and 4k) textures (main color map is.TGA)

Diffuse, Specular, Normal Combo (normal + details)

This pack includes original quad polygonal model - 6258 Polys, 6161 Verts and fully rigged mesh model - 12314 Tris, 6165 Verts. Also added folders Skeleton (Hexapod_Dragon_Bone_System) and Skin (Envelope file).

This model is rigged using Character Studio (CS) Biped system. And animated character motion manually, use freeform animation.

Animation clips in .bip file format (folder Animation)

17 animation files.
Basic movements:
4 options Idle movement (looped And can be random played)
2 options Walk. Walk1 - simple slow walking. Walk2 - Walking on a steep slope, climb.
2 options Run. Trotting and Gallop.
4 options Fly. Idle Fly - Flight in place (this option is used for riding) Simple Fly, Glide and Nosedive (eagle attack style)
5 Transit motion.

Watch demo videos

FBX

FBX file model was tested in Unity3d engine. See video UnityTest.

In FBX archive two sets of textures - original 3ds Max and Unity3d, which were used in the scene.

Some material and model settings are in the folder 'Test Unity3D Setup'.

FBX animations in folder Animations. In these files there are no models. Skeleton and motions data only.

In folder Materials only Unity3d materials.

Approximate speed in the scene:

Walk - 2 m.p.sec.
Gallop - 16 m.p.sec.
Trot - 10 m.p.sec.
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