In addition to his porter's uniform, Terence has a fully rigged human body which can optionally be used as a cloth simulation collision mesh, or for skin-weight copying (if you wish to provide your own clothing).
If you wish to do lip-sync work, Terence's MotionBuilder FBX format is set up to use the integrated MotionBuilder Voice Device which automatically animates Terence's mouth to form phonemes based on human speech (see video below). This can either be done in realtime using input from a microphone attached to your computer, or - if you have a pre-recorded voice track - captured to keyframes and refined.
Total basic blendshapes: 28
Total phoneme blendshapes: 30
Total preset expressions: 7
Total texture maps: 17
2048x2048: Body(diff spec), Head(diff spec opac norm), Jacket(diff norm), Pants(diff norm)
1024x1024: Eye(diff spec opac), Hat(diff)
512x512: Hair(diff opac), Buttons(norm)
** Note that the OBJ interchange format does not support rigging information **