Modular Lowpoly Wood Set

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.78 Cycles Render 2.78
Autodesk FBX
3DS
textures.zip
Textures
UVmaps.zip
UV-Maps
extras-sample-compositions.blend
Sample compositions shown on the preview images

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3D Model Specifications
Product ID:1170475
Published:
Geometry:Polygonal Quads/Tris
Polygons:677
Vertices:586
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2016
Currently sells 11 products
Achievements:
Product Rating
Unrated
Description
Whats inside:

- 19 unique, modular, lowpoly elements you can arrange to form lowpoly, stylised structures
- 4 metal extra elements: 2 bolts, and 2 chain parts.

All 23 elements together have:

586 verts
1076 tris
677 faces

All elements have own UV maps (excluding 2 bolts - one is just curved version of the other), and texturised. To limit drawcalls some objects share same material and texture file.

All the objects in main files have unique names (like: 'plank1', 'beam3') corresponding with the names in texture and UVmaps files' names (like 'plank5-beam3-texture.png').

There is 11 texture and UVmap files covering all 23 elements. All of those are 1024x1024.

Compositions shown in previews are just samples of what can be built with them (and there is a lot more of stuff you can do with those). They (compositions) are also included in supporting items as 'extras' blend file with exactly same lighting and camera perspective as in preview images and turntables. However the main product is in the blend, fbx and 3ds main files with all those elements arranged in order for easy selection (you can see 3 copies of them arranged in order on the unity screenshot where i imported all 3 file types to test them out).

You can also see how they look like with basic diffuse shader recommended for mobile games in Unity on the previously mentioned screenshot.

Chains are made by duplicating (array) the chain ring and curving on bezier curve.

NOTE: After importing 3ds file to Unity you need to select
whole set in Assets and configure importing settings to 'calculate normals' or they will be auto-smoothed.
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