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Mar 31, 2013
|This model is great if you only work in Max. It looks great in its native program but it doesn''t export well to Maya which is the program I work in most. If you want to use it in another program, be prepared to start again on the textures.|
You can easily change all the parts of the object, the stacks are not collapse.
You can higher the poly count by the Meshsmooth level.
Enviroment setup provided (as seen in above images)
NOTE: Vray is required for the Max scene.
A file without vray shader is included with standard materials.
The .3ds and .obj formats are geometry with texture Mapping coords.
No materials attached.