Gold_Coin_DA 3D

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2014 V-Ray 3.20.03
3ds Max 2011 mental ray 2.50
Autodesk FBX 2014
OBJ 2014

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3D Model Specifications
Product ID:1164978
Published:
Geometry:Polygonal Quads/Tris
Polygons:276,759
Vertices:149,074
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since June 2015
Currently sells 65 products
Achievements:
Product Rating
Unrated
Description
Realistic 3d model by kint3d Artist: Gold_Coin_DA

Gold has been used as money for many reasons. It is fungible, with a low spread between the prices to buy and sell. Gold is also easily transportable,
as it has a high value to weight ratio, compared to other commodities, such as silver. Gold can be re-coined, divided into smaller units, or re-melted
into larger units such as gold bars, without destroying its metal value. The density of gold is higher than most other metals, making it difficult to
pass counterfeits. Additionally, gold is extremely unreactive, hence it does not tarnish or corrode over time.
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Overview:
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> Native File Format -3ds Max 2014.
> Detailed Enough For Close-Up Render.
> Three 3ds Max (*.max) Files Included Standard 3ds Max Files.
> Native File Format -3ds Max 2014.
> All Object Property Management with Layers So That You can easily Hide And Freez Object.
> Original File Format - 3ds Max 2014
> Viewport Screen Have One Target Camera Similar To Signature Image.
> Real World Size (System Units - mm)
> Files Does Not Contain Extraneous Or Hidden Objects (lights, cameras, etc.)
> Model Comprise High Quality Polygon.
> Each Objecs Can Be selected Individually.
> All Mesh Can be Group/Ungroup Easily.
> Open Up Without Any Missing Image Or Plug-In Warning.
.
Included Formats:
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#Standard V-ray 3.20.3 3ds Max 2014(*.max).
#Standard mental ray 3ds Max 2011(*.max).
#Autodesk(*.FBX)
#gw::OBJ-Exporter(*.OBJ)

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The Model is Completely Ready For Use & visualization in Autodesk 3ds Max Verson Under 1600.

Textures-Maps & Materials:
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# .vismat(*3 file)
# 512x512(*1 file)
# .mat (*1 file)


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Note: Please Don't Forget To Open 'Readme' Text File Once You Extract The Files.
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Enjoy yourself
By- kint3d
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