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The sentry is modelled to be subdivided so you get the nice realistic metal feel to it once smoothed. Shaders are procedural and done in Maya. Included is the smoothed and shaded version in the .ma format as well as the low poly .obj file. Created this model as an assignment and got praise from a few 3D forums about it, I've decided to upload the model for your enjoyment and any kind of fan work or just for messing around with in your favorite 3D application. The more buyers I get for this the more Team Fortress 2 realistic models I'll produce for you guys, help feed a starving 3D student please :]