Colt Cobra 3D model

Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 18 Advanced Render
Autodesk FBX 6(2010)
OBJ
3DS
Collada 1.4

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3D Model Specifications
Product ID:1179118
Published:
Geometry:Polygonal Quads/Tris
Polygons:16,194
Vertices:16,100
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
3d model Colt Cobra 2017.
Created in Cinema 4D R18 and shown with Advanced Render.
Modeled for subdivision - only quads and tris polygons.
Model is built to real-world scale.
Used C4D scene units: centimeters. The length of the model is 18.2 centimeters.

SPEC:

Models:
11 objects + (objects cartridges x6)
20 textures(4096x4096) 3d model Colt Cobra + 4 textures(4096x4096) 3d model cartridge 38SP
3d model Colt Cobra:
polygons: 12234 (Subdivision Level 1 - 60946, Subdivision Level 2 - 207082)
points:   12128 (Subdivision Level 1 - 60846, Subdivision Level 2 - 206982)
3d model cartridge 38SP:
polygons: 660 (Subdivision Level 1 - 3300, Subdivision Level 2 - 11220)
points:   662 (Subdivision Level 1 - 3304, Subdivision Level 2 - 11224)

Textures:
The scene has 6 materials, 24 texture resolution (4096x4096) in format JPEG (.jpg).

Texture list:
ColtCobraMet1_Color.jpg
ColtCobraMet1_Disp.jpg
ColtCobraMet1_Norm.jpg
ColtCobraMet1_Spec.jpg
ColtCobraMet2_Color.jpg
ColtCobraMet2_Disp.jpg
ColtCobraMet2_Spec.jpg
ColtCobraMet2Norm.jpg
ColtCobraMet3_Color.jpg
ColtCobraMet3_Disp.jpg
ColtCobraMet3_Norm.jpg
ColtCobraMet3_Spec.jpg
ColtCobraMet4_Color.jpg
ColtCobraMet4_Disp.jpg
ColtCobraMet4_Norm.jpg
ColtCobraMet4_Spec.jpg
ColtCobraPl1_Color.jpg
ColtCobraPl1_Disp.jpg
ColtCobraPl1_Norm.jpg
ColtCobraPl1_Spec.jpg
38_Color.jpg
38_Disp.jpg
38_Norm.jpg
38_Spec2.jpg
Included HDRI map.

Other formats exported as base mesh:

FBX
3DS
OBJ
DAE

In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened.
To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor.
And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map.
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