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robot (heavy atacks), All three are textured and include materials, both the male and the
female are jointed, rigged and include:
Male character: 20k polygons scene, Textures and materials, rigged (full body ik ready to
animate), over 30 facial expresions and words,animated fluid in the spine
and legs, Fully textured mini-canion pinned to the ghost arm.Light setup
for mental ray.
Female character: 24K polygons scene, Textures and materials, rigged (full body ik ready
to animate), over 30 facial expresions and words,animated fluid in the
legs, Fully textured sniper riffle, AS-50 modified, skeleton with a
preview animation.Riffle comes pinned to the back you can unparent and parent to hands if
necesary.Light setup for mental ray, Camera zoom control on the ghost helmet.
Mech warrior: 26k polygons scene, Textures and materials.Light setup for mental ray
Notes: Scenes are ready to render in Mental Ray, you can import all the models to a single
scene and they will fit fine inside the big robot mesh. To display the textures on the
faces just assign a new lambert or maya shader to the meshes and plug the file texture.
The Shader they have for default is a fast skin maya ready for render in (MR).You can turn
the smoothing on and of thru the maya mesh smooth node. Remember to animate with the
Please Watch the Preview HQ images and vidz for a better idea of the package. Rate and