A low poly real time game character. Doctor Griffin was created in 3ds Max 2009. The textures (diffuse, specular and bump) are included in two formats (.tga and .jpg) and two resolutions (1024 by 1024 and 512 by 512) in for the head and body. The actual model is included in four file formats (.max, .obj, .3ds, and .fbx). The glasses are a separate object and are removable. This character model is great for real time games, with a low poly count that still looks good and also good topology. The eyes are painted in, and there is no tongue or teeth.