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MOCAP to 3dsmax using Motionbuilder_Tutorial

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Product ID:527517
TurboSquid Member Since April 2009
Currently sells 1 products
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1 Rating Submitted
Nov 4, 2010
This would be easier to understand if the video was in full frames. But for some reason, the video seems to be recorded at 1 frame a second and it makes understanding where the mouse is being positioned and clicked very difficult. It's often difficult to tell exactly what is being done.

This is a video tutorial with audio commentary that I originally produced for Teesside University as an additional teaching resource for Animation students on the Games Art degree course. Since then it has been incorperated into a new 'Games Animation' degree.


The tutorial files include the Video itself in '.avi' format at 1024 x 768 resolution. Included are a special, custom-made BVH rig, that matches the 3dsmax biped character, but is in a format that Motion Builder understands so that your data can be exported with it, and 3dsmax also understands it when you need to export it in the animations tab using the Motion Capture button.

The whole package is zipped as a .rar file using 'WinRar'. If you cannot unzip is manually using windows built in unzipper. A free trial of WinRar is available at their website.


It describes via a full realtime demonstration, recorded on-screen, the entire process of bringing tracking data from a motion capture session into Motion Builder software, the entire process of setting up, organising and preparing the imported motion capture data in Motion Builder ready for export to 3dsmax, and then the data importing process into 3dsmax so it's ready to use on the built in character studio 'Biped' rig.

The tutorial begins from the point of having your motion capture data ready for importing. So it must be all cleaned up, and all the markers identified from the opening T-pose until wherever it ends, with no data gaps.
The Tutorial ends with the data in 3dsmax, fully functioning on a Biped character, so that you are free to save it out as a .max file itself, or you can save the animation data alone out as a .bip file.

The majority of the tutorial describes the Motion Builder process, and it is specific to using the Biped Rig. A Readme is provided, but you will need Motion Builder version 7.5 extension 2 or later, and 3dsmax 2009 or later, and of course your Mocap data.

The Tutorial is broken down into 3 distinct sections: Adding Assets; Creating Marker Sets; Input and Exporting. There are splash screens for each section, with audio prompts to SAVE your work before moving on. The tutorial has regular prompts as to what to do concerning which files to bring in, what to do at option boxes, i.e. which ones to watch out for, which ones to bypass etc.


This tutorial has been made as a royalty-free teaching aid. If you use it, and find it helpful, please rate it on here and leave comments and feed back, and acknowledge it in the relevant section of your credits for any serious productions created with it.

It is copyrighted under trade laws and intellectual property rights. Please do not duplicate it, and pass it out freely, or republish it. I am a freelance artist, and productions like this on Turbosquid make up an important part of my livelyhood.
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