The polycount make this model to be ideal for game usage or rigging/animation or game engine porting. (the control curves are still there no bone baking done, so u can improve the controls as u like). Since the curves are there all new animation cycles can be added.For game engine dont forget to bake the animations in the bones.
It has colormaps,normal maps and also specular maps, basic usage maps number 3 sets of 2048x2048 with a very high detailed textures.
With its state of art quality this model will take through all the character making stages so it will be the perfect choice to taste what game making is all about.