Realistic frosted glass material for Maya. Drag this material onto any maya object to render it as fogged glass.
Features a Fresnel ramp network and blurring of occluded objects. (requires mental ray raytracing). NOTE: some shader parameters may need to be tweaked to create the right look for your particular glass model; The blurring of thin glass is less than the blurring of thicker slabs.
Pre-built materials save you time and radically speed up the creative process. Material development can be distracting and cumbersome in the middle of a project. Use this material to bring your ideas to life quickly!
Quickly see results and make informed detail oriented decisions by importing this pre-built shading network to your maya scene. Requires Mental Ray Renderer.