ZBrush for Lightwave Users-Volume #2- Normal Maps

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Product ID:470451
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TurboSquid Member Since July 2006
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ZBrush for Lightwave Users-Volume #2- Normal Maps

Learn how to bring Lightwave Models into ZBrush for Normal Map Painting, Sculpting and Detailing and then back into Lightwave seamlessly.

Currently there is very little learning/training materials on the 'Integration of Lightwave and ZBrush'. Now with this video series you can finally merge both powerful programs together.

*Learn how to make 100% accurate UV Maps in ZBrush in only 2 mouse clicks.

*Learn how to avoid typical import and export problems/issues.

*Learn Step-by-Step techniques to keep your Normal Mapping looking exactly the same in Lightwave as it did in ZBrush.

*Learn important time saving techniques and concepts that will keep your production ahead of schedule. These important concepts will save you from hours of frustration and uneeded clean up work.

Video Contents:

Introduction Chapter-What are Normal Maps?
Chapter 1-Setting Up Your Model
Chapter 2-Scupting Detail in ZBrush
Chapter 3-Exporting Normal Maps in ZBrush
Chapter 4-Setting Up Normal Maps in Lightwave
Chapter 5-Normal Maps Vs. Displacement Maps-Pt.1
Chapter 6-Normal Maps Vs. Displacement Maps-Pt.2
Chapter 7-Sculpting Issues
Chapter 8-Correcting Mesh Issues in Lightwave
Chapter 9-Testing Mesh Corrections in ZBrush
Chapter 10-Final

This video series shows the fastest way to get your 3d models into ZBrush for Normal Mapping and Detailing and back into Lightwave for Animating and Rendering.

Software Used:
ZBrush 3.1
Lightwave 3D Version-9.3.1

Quicktime Player Required for Playback of Tutorials:
Dimensions of High Quality Video: 800x600 pixels
Format: Quicktime H264
Audio: English

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