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SHJ1(collapsed)morph01.rar

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3D Model Specifications
Product ID:449766
Published:
Geometry:Polygonal
Polygons:844
Vertices:866
Textures:No
Materials:No
Rigged:No
Animated:Yes
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2006
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
Instructions for .Max
>The animated head is named 'Plane01'. There are 6 copies of this within the scene which are the morph targets (these may need to be un-hidden), these are named accordingly, a-e-i-o-u-m-b-p. To animate the head > Select the head named 'Plane 01', then select the morph tool already in the modify tree, move the sliders to acheive the effect you want.

Instructions for .OBJ
>Unpack the 'HeadOBJ.RAR' file.
>There are 7 .OBJ files, import all of these into your 3D max scene.
>Select the head named 'Head01' (This will be the mesh which you will animate and morph speech to. The remaining 6 heads are the morph targets).
>In the modifier drop down menu >select 'Morpher'
>In the 'Morpher' control panel under the 'Channel List' click
on an 'empty' slot. Then scroll down to the 'Channel Parameters' and
click on 'Pick Object from Scene'. Now click on any of the six morph
targets.
>The name of the morph target you clicked on will now appear in the
empty slot. Altering the value next the slot will morph that target to
'Head01'.
>Repeat these steps for the remiang 5 morph targets.

Once all target heads are in the modify slots it is best to hide them
to conserve memory.

ENJOY!

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