Instructions for .OBJ
>Unpack the 'HeadOBJ.RAR' file.
>There are 7 .OBJ files, import all of these into your 3D max scene.
>Select the head named 'Head01' (This will be the mesh which you will animate and morph speech to. The remaining 6 heads are the morph targets).
>In the modifier drop down menu >select 'Morpher'
>In the 'Morpher' control panel under the 'Channel List' click
on an 'empty' slot. Then scroll down to the 'Channel Parameters' and
click on 'Pick Object from Scene'. Now click on any of the six morph
>The name of the morph target you clicked on will now appear in the
empty slot. Altering the value next the slot will morph that target to
>Repeat these steps for the remiang 5 morph targets.
Once all target heads are in the modify slots it is best to hide them
to conserve memory.