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mathsurf 1.0

Custom License
Copyright 2008 by Ali Akbar Torabi. All rights reserved.

This plug-in and its sources may be freely copied and distributed subject to inclusion of this copyright notice and our World Wide Web URL http://www.torabiarchitect.com.

Some of the codes have been used are under copyright 3D-XplorMath Consortium.

* Redistributions of source code must retain copyright notice, this list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

* Neither the name of the The 3D-XplorMath Consortium nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
Included Formats
Application 1.0
Product ID:432273
Category:Procedural Object
Host Application:3ds max
Host Version:max 2008
Operating System:Windows
TurboSquid Member Since December 2008
Currently sells 1 products
Product Rating
4 Ratings Submitted
May 5, 2009
Aug 23, 2009
Apr 6, 2010
Apr 10, 2016
Mathsurf is a scripted plug-in for 3ds Max to create and explore mathematical surfaces and geometries in form of the standard editable mesh. This plug-in works as an extra create tool in category of geometries along with the parameters which can be used in animation to morphing the surface. This package includes over 60 predefined surfaces and ready to use. MathSurf will expand the mathematical functions embedded in max-script and make you able to create differential geometries such as Minimal surfaces. It also provides more efficient and user friendly interface to make your codes and formulas using the common controls and rollouts in 3ds Max interface.

This script creates surfaces by mapping a 2D rectangular domain into R3 space using specific criteria. The rectangle is the product of the intervals [uMin,uMax] and [vMin,vMax]. Each point (u,v) of the rectangle is mapped to a three-dimensional point P with coordinates (x(u,v), y(u,v), z(u,v)). The mapping is given by writing Pascal procedures that defines the values of x, y, and z as functions of u,v. In this method each patch in 3D surface is corresponding by a unique patch in the 2D domain. This continues surface will be considered as an element and the program can generate more copies in different orientation and locations using typical transformations provided by 3dsMax. Therefore the result could be a multi element object or a polyhedral. Like other mesh objects in 3ds Max all modifiers are allowed and you can continue editing by adding the modifiers.
Although this software contains a lot of mathematical operations in background but for who has no interest in algebra Mathsurf offers the opportunity to explore Math world in a visual manner. Designers can start with Mathsurf as an idea. But professionals can use it as an advanced tool to generate parametric model in different families and types. Mathsurf has aimed to open a window to the world of math and its visualization for designers and architects.

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