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NOTE: Some model parts (please refer to the previews to get a better idea) are done using color keying with alpha channel in TGA texture map (not with actual geometry), to mantain visual quality but low triangle count and fast rendering, especially in realtime 3D Engines and applications. To get correct rendering results your importing application or 3D Engine must support Alpha Testing or Alpha Blending using alpha channel in TGA texture map. In case your importing application or 3D Engine is designed to handle color keying using opacity map, this map is also included in RAR archive as an alternative. There is TGA map currently assigned on model.
RAR Archive 'md_sto02.rar' contains:
1x 'md_sto02.3DS' model file
1x 'mdsto02.TGA' 512x512 diffuse & alpha texture file
1x 'mdsto02.BMP' 512x512 diffuse part of 'mdsto02.TGA'
1x 'mdsto02+.BMP' 512x512 opacity part of 'mdsto02.TGA'