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Royalty Free License
- All Extended Uses
Included Formats
Lightwave 8.5, 9.0,
maps and layered photoshop source files
rotoscoped image sequence (optional)
motion designer dynamics files (optional)

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3D Model Specifications
Product ID:386699
UV Mapped:Yes
Unwrapped UVs:Unknown
TurboSquid Member Since March 2004
Currently sells 2 products
Product Rating
For this price why build your own? Animated talking pirate skull character. Modify for your own pirate project or use as is.

Great tutorial material. For this price, buy it to examine how it was put together. Read on to see all you get.

This was created in LW v9.0. It should work in 8.5 (with modifications to the collision FX due to a Plugin error when loading), 9.0 and 9.3. It may also work in earlier versions, but I don't have any earlier versions still loaded to check.

All necessary components and settings are included to render the finished project, so you can see how it was all set up.

Model includes:
-Highly detailed skull, hat, torches, dreadlocks, eye patch, rum bottle
-24 customized surfaces
-Many custom color, bump and specular maps with Photoshop layered source files for easy editing
-Unwrap map templates in Photoshop layers
-9 point selection sets
-5 part selection sets
-27 morph targets: 15 visemes, 12 emotives
-Weight maps on dreadlocks (for dynamics weighting)

Scene includes:
-Main scene
-Several object render pass scenes
-Rotoscoped still sequence (under eye patch-- replace with your own!)
-HV's settings (burning torches)
-Dynamics, Objects and Nulls in place and ready to go for your animation.
-Dynamics settings for Wind, Gravity, Particle emitters, and ClothFX
-Rendered motion designer motion files (torches and hair blow and move as model moves-- re-calculate for your own animation)
-Audio files used for lip-syncing so you can see how to blend the morphs in morph mixer
-Morph envelopes for entire scene
-Nice lighting rig, including lights with envelopes for the flickering torches.
-Parent-child hierarchy for ease in animating your own scene.
-Rigged with nulls for ease in animating eye. Everything else controlled by morphs and dynamics.

Ready to animate and render to your own voice track, or use as a quick start for your own complete pirate skeleton character.

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