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For high-res rendering: use a mesh-smooth modifier with 1 or 2 Iterations, depending on your system. (previews rendered with 2)
The character is rigged, it contains morph-targets and eyelid-animation-sliders...
Story short: it's ready for animation.
Both 3ds and max fileversions include morph-targets, figure files (for biped) ,physique files and textures.