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Video Workshop Mental ray 3.5 vol.1 English

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- All Extended Uses
Included Formats
Other 3dmax 9 fi
Other 3dmax 9 fi
Other 3dmax 9 fi
Other 3dmax 9 fi
Other 3dmax 9 fi
Other 3dmax 9 fi
Other video code
AVI lesson 1
AVI lesson 2
AVI lesson 3
AVI lesson 4
AVI lesson 5
AVI lesson 6
AVI lesson 7
AVI lesson 8
AVI lesson 9
AVI lesson 10
AVI lesson 11
AVI lesson 12
AVI lesson 13
AVI lesson 14
AVI lesson 15
AVI lesson 16
AVI lesson 17
AVI lesson 18
AVI lesson 19
AVI lesson 20
AVI lesson 21
AVI lesson 22
AVI lesson 23
AVI lesson 24
AVI lesson 25
AVI lesson 26
AVI lesson 27
AVI lesson 28
AVI lesson 29
AVI lesson 30
AVI lesson 31
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Product ID:344558
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Mental ray 3.5 in 3dsmax 9.0
This course illustrates the new motor of rendering Mentalray3.5 in 3dsmax 9.0
They are present: video avi codec xvid - resolution 800 x600.
Inside the course they are contained the files of example and relative texture.
The course illustrates all the potentialities of the material Arch and Design through simple scenes, at the end you findthe representation of interior sophisticated design.
Analysis detailed of the new material car paint devoted to the simulation of the varnishes for cars,at the enf of exercises you find the scene of sure impact.
Availment of the new lights photometric mental ray sun and sky andmap sky for the environment.
Many scenes they will introduce you to the use of the new Final Ghater
The course lasts around 4:22 language: English
Index lessons:
The fundamental rules to use the material Arch+design
Illumination and final Ghater in Arch+design
Arch+design and the management of the textures
004 MR3.5_ArcheDesign_bitmap2s
Arch+design and the management of the textures
005 MR3.5_ArcheDesign_diffuses
Arch+design the management of the diffused
006 MR3.5_ArcheDesign_reflections
Arch+design the reflections and the glossiness
007 MR3.5_Arch_Design_reflection_brdf_metals
Arch+design as to use the brdf and the formality metal
008 MR3.5_Arch_Design_Energies
Arch+design energy's concept in a material physically as amended
009 MR3.5_Arch_Design_Anisotropy
Arch+design concept and control of the asinotropy
010 MR3.5_Arch_Design_Glass_glossineses
12_MR3.5_Arch_Design_Translucency as to realize the material glass and tocheck the transparency
011 MR3.5_Arch_Design_Glass_Color
Arch+design a method to create a convincing colored glass
012 MR3.5_Arch_Design_Translucency
Arch+design to enable and to check the translucency in relationship to the transparency
013 MR3.5_Arch_Design_Ambient_Occlusions
Arch+design as it works and what advantages it has the ambient occlusion
014 MR3.5_Arch_Design_Round_Corners
Arch+design to model the geometries with the round corners
015 MR3.5_Arch_Design_Advance_renderings 1
Arch+design checks advanced of reflection and refraction.
016 MR3.5_Arch_Design_Advance_renderings 2
Arch+design checks advanced for the lights and for the glass
017 MR3.5_Arch_Design_Advance_rendering 3
Arch+design checks advanced for the shades in the glassy materials
018 MR3.5_Arch_Design_Advance_renderings 4
Arch+design plays of room and influence in the final ghater and Global illumination
019 MR3.5_Arch_Design_Fast_Glossy_Interpolations
Arch+design as to use the glossy interpolation
020 MR3.5_Arch_Design_Special_Purposes 1
Arch+design maps advanced first part
021 MR3.5_Arch_Design_Special_Purpose2
Arch+design maps advanced second part
Arch+design rendering interiors design realized with the material arch and design

023 MR3.5_car_paints 1
Car paint theory and comparison of the material

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Mak21 is an operator 3ds max certified advanced level DISCREET.

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