The topology is sound. You get a large amount of detail for the poly count. Everything has been organised for easy modification and optimisation.
* Everything has been appropriately named and organised into layers making it easy to hide unrequired portions of the scene.
* Low poly interior has been modeled. These have been placed near large windows to give that extra 'lived in' feel. These, of course, are in a seperate layer and can be hidden for better performance.
* Blindes have been placed behind random windows. As well as giving the model more realism, self-illuminating textures can be applied for night time scenes.
* Materials have been named and organised to make it easy to modify and apply textures to your requirement.
71111 Polys total.
58184 Polys without interior elements.