Realistic 3d model by kint3d Artist: Penelop Full Body Rigged Biped Plus Custom Bones
Penelop is a awesome character and It's my dream job so I worked hard on it to make it perfect.She doesn't belong any real world human Character. I Modelled her as like my dream girl.So I should be really happy to see her in your project.
=============================== Features ======================================================= > All Controls are very simple but Most Effective. > Controls were examined through some extreme pose. > You Can Skin easily if you Experience any Skin Distortion in Some Very Extreme Pose. > All Major Controllers has different or optional Co-Controllers to avoid Problem during Animating. > Models face have own individual controls which is separated from body controller. for that reason you can easily skin face, if needed in some complex facial posing situation. > Model has 39 facial morph target and most awesome things is that you can easily add your own custom facial morphs target by copying panelop face mesh. > For fingers we add pen attribute holder 2.6 script Plugin this script allow you to reset fingers, set keys, also you can set animation punch,open,cruch,relax,victory pose ect. With just on click.
Note: Before Open main File you must have to place script in 3dsmax root directory which is C:\Program Files\Autodesk\3ds Max 2014\scripts\Startup
> For Hairs of models we used Ornatrix 4.4.0 hair Plugin.There have also an extra ponytail hair created from hair and fur modifier. > Materials: Mental Ray & VRay ready & SSS Fast Skin. > Units Setup : Inches. > Finally Penelop is Fully Rigged by Biped, you just need to load motion capture file to give animation quickly. You can Also Add Facial Animation by CTRL_Morphs on the layer. > For Sample There have a single Walking loop Biped Animation file.
Included Formats: _________________
#Standard M-ray 3ds Max 2014(*.max). #Standard M-ray 3ds Max 2011(*.max). #Standard V-ray 3ds Max 2014(*.max). #Standard V-ray 3ds Max 2011(*.max). #Standard SSS+Fastskin 3ds Max 2014(*.max). #Autodesk(*.FBX) #gw::OBJ-Exporter(*.OBJ)