|AVI avi 006|
|AVI avi 007|
|AVI avi 008|
|AVI avi 005|
|AVI avi 004|
|AVI avi 003|
|AVI avi 002|
|AVI avi 001|
|AVI avi 009|
|AVI avi 010|
|AVI avi 011|
|Quicktime 2 renderin|
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Lesson 001 presentation
Presentation workshop and content.
Lesson 002 formulation
Corrected formulation of the scene.
Lesson 003 rules
The rules to be respected in the creation of the forms.
Lesson 004 build the forms.
We begin to create the forms of the sweater through the splines.
Lesson 005 the Garment Maker
The modifier Garment Maker and the disposition of the panels.
Lesson 006 use the seams
To sew the panels positioned with the seams.
Lesson 007 the modifier cloth
Apply the cloth for the skirt and eliminate the reverse error.
Lesson 008 the cloth
Assign the cloth to the sweater.
Lesson 009 Animate the character
Animation character in CS 4 and loss of the correspondence with the cloth.
Lesson 010 Animation and solution
Resolve the problem of the correspondence in CS 4.
Lesson 011 Animate the cloth.
Animate the cloth set the yardsticks and create the constraints (node) necessary.
1-Final model are icluded for 3dmax 8.0 sp3
Material are include: sss skin shader for mentalray
and Skin material for scanline.
Models are animate
2-Bip file included.
3- file move for render just calcolate.