Have questions? Chat with us now.Live Chat Now 24/7
|Unwrapped UVs:||Yes, non-overlapping|
Jul 26, 2008
|max file is scaled at 1 system unit/meter, although the file is set to inches. needs rescaling to use.|
Defibrillator textures are UV mapped for easy transfer between programs.
The models are detailed and packaged at two LOD: Standard, which is designed for most purposes; and high, which is primarily for close-up work. Both the cart and defibrillator have moveable components: drawers can be made to open; wheels to pivot and roll; IV hanger to rotate; paper strip to be unrolled. The paddle cords can be jointed and animated with just a bit more effort.
Additionally, I have included the original Illustrator CS file of the screen, so you can change the display or use the vector drawing as the basis for a flash animation. Lots of versatility here!
Polycount: Standard: Defibrillator: p: 37358/v: 18925
Polycount: Standard: Crash Cart: p: 18190/v: 9202
Polycount: High: Defib: p: 65633/v: 32733
Polycount: High: Cart: p: 35218/v: 17701
Note to .3ds and .fbx users: Due to the way different software packages handle textures, it may be necessary to adjust certain material properties, such as diffuse and specular, to achieve results like those shown. You may also wish to replace the bump channel with a procedural from your own library.
Note to Lightwave users: Model is compatible with both earlier and later versions of Lightwave.
Textures included, but not applied.