I'm not exactly sure of the poly counts, but I
think they average 100-300 per tree, but it might
be less. The trees are not animated, because that
could become a messy thing when useing the trees
in different programs.
The trees include a thumbnail image that you can
use for such things as large librarys, to help you
to keep track of which tree is which.
I hope you enjoy the preiview thumnbails (the same
ones you get when you download the product).
-Sunflash T. Mace
P.S. .fpe files are included for FPS Creator Users!
Just remmember that the trees MUST be static objects
in FPSC to work properly.
NOTE: It has recently been brought to my attention that the trees, upon being used in FPSC, when the final program is compiled, the textures don't apply to the trees properly. This is due to the engines incapabilities. However, you may still use them outside of FPSC without any known problems:)