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The first section discusses lighting in 3d Studio Max and how to utilize the basic lights to their fullest realistic potential. The second guides you through advanced mental ray options with ease; discussing Global Illumination (GI), Final Gather (FG), and Ambient Occlusion (AO). In this section you learn how each of these illumination methods can be useful, but can also cause illumination artifacts. Finally, the third section incorporates this knowledge to illuminate a warehouse scene. You will read how they can work together to create an incredible lighting solution!
Each step is carefully described beyond the “how-to”. With this lecture, you learn why each setting is set the way it is during the tutorial, so that when you’re done- you can easily apply the techniques and ideas to other projects.
After the tutorial lecture is over, you can keep the Warehouse scene for your own projects! For those who don't have 3dsMax8, included also is the .3ds model!
Thanks for viewing, and enjoy the tutorial!