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Jan 3, 2010
The morph targets are specially created using the isolation method
which means that to create a facial expression you have to use a
combination of several morph targets, which gives a very high level of
control. This allows you to use the 'follow through' and
'overlapping action' animation principles, which results in really
smooth and life like animations.
The jaw with teeth is driven by morph targets that are wired to the head morph targets.
We have also included the bones for tongue animation, the tongue is
not skinned though, so you can use your preferred skinning method.
Textures for the eyes and tongue with teeth are included.
One morph target with eyes, teeth and tongue - 7582 polygons.