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|Host Application:||3ds max|
|Host Version:||4 - 7.5 tested|
1.) Save and Edit render settings including output sizes, file names, frame ranges, and most other settings available in the common tab in the render scene dialog.
2.) Store file setting information with the presets. Alpha channels, color depth and many other settings can be stored with the preset ensuring that the proper settings are applied when rendering.
3.)Optional settings for deleting files from you output directory. Only presets with this option selected will have files deleted. The manager can detect and delete any files with a name simular to output file you have selected. Any file with the same extenstion and name (not including the numberic sequence added to files at render time) are delete from the output directory.
4.)Mulitple rendering options include:
Test Render - Single frame rendering without saving to disk.
Local Render(Single) - Opens the Render Scene Dialog and transfres the selected preset data to the dialog.
Network Render(Single) - Submits the selected preset for network Render.
Batch Rendering - This option allows the user to submit multiple render jobs at one time. The presets can be batch rendered locally or over a network. All presets are sent to a custom render queue where the user can change wheither a preset is rendered locally, over the network or excluded from rendering. Network jobs are submitted first, The custom network job assignment dialog will be displayed and allow you sumbit all jobs queued for network render at one time. The presets in the local queue are rendered locally after the network jobs are sent.
5.)Edit preset files in excel. Presets are stored in text files and can be opened in exel for quick editing. Preset files are delineated with ';'.
6.)Html and word document help files are supplied with the file.