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All lamps ship at two levels of detail: high-poly for close-up work, and lower poly for use as part of a larger scene. All lower poly models have been optimized for minimal loss of quality.
94,455 polys/47,257 verts
47,147 polys/23,621 verts
70,307 polys/35,219 verts
16,350 polys/8,215 verts
61,956 polys/31,145 verts
30,978 polys/15,656 verts
63,718 polys/31,865 verts
31,859 polys/15,947 verts
Zip files include 16 glass textures, which is everything provided with the four individual lamps, plus a few bonus colors (examples: crackle yellow, purple) unique to this collection. All textures are 100% seamless and tileable, and can be mixed and matched for use on any object. As an additional bonus, I have also included a second environmental map (not HDRI) for greater reflective variety.
Note to .3ds users: Due to differences in the way 3D programs handle material properties, you may need to adjust materials and reapply textures. I have included read me files for your convenience that detail the original materials settings used in LightWave.