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Dec 30, 2006
|excellent materials set up to blend all the elements together|
Oct 10, 2010
The previews are rendered with standard scanline renderer. All textures are included besides the HDRI map used for reflection environment. You can use any free HDRI maps to achieve the same results.
Pupil radius is controlled by a manipulator slider for easy animation. Deformation is done via morph targets to achieve accurate results.
August 25, 2005 - we have ported the Eye scene to Max5. It looks slightly different because we use simple texture instead of HDRI for reflection. Check the new previews.