Realistic human eye 3D model by web3Dservice. Anatomically correct proportions. Separate Cornea, Iris and Lens with complex shaders set up for photorealistic interaction at rendering. There is an optional object that simulates the Anterior Chamber refractive properties. You can hide it if you are looking for different results at rendering.
The previews are rendered with standard scanline renderer. All textures are included besides the HDRI map used for reflection environment. You can use any free HDRI maps to achieve the same results.
Pupil radius is controlled by a manipulator slider for easy animation. Deformation is done via morph targets to achieve accurate results.
August 25, 2005 - we have ported the Eye scene to Max5. It looks slightly different because we use simple texture instead of HDRI for reflection. Check the new previews.
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