This is a textured 3D model of a Minotaur, created with 3ds Max. It was designed for use as a real-time asset in a video-game.
The 3d model consists of 3 separate meshes, eyes being separate from the body. The whole scene has 1842 polygons: 1642 quads, 200 tris, and 0 ngons. Each eye has 36 polygons the rest is used for the body.
Model is built to real-world scale Units used: Centimeters. Model is 194.4 centimeters tall.
This model contains Standard materials only All preview images are rendered with mental ray renderer Lights and cameras are not included in the file. No third-party renderer or plug-ins needed
Texture size 2048x2048 - PNG file format. The texture is for diffuse color, all shadows and details are painted on the texture.
The model has unwrapped non overlapping UVs, check the preview to see UV arrangement and texture.
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