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This mesh was modeled using Subdivision surface method, meshsmooth from 3D Studio Max 5, so you can increase the resolution of the model just adding more steps to the subdivision.
The model is ready to animate. The modifier used for deformation is 'skin'. Expression morphos included.
Skirt and hair ready for cloth simulation using SimCloth (freeware plugin from ChaosGroup)
Html help file included explainin every aspect of the mesh.