Photorealistic, high-quality and accurate 3D model of 2022 Audi RS e-tron GT with high detailed interior openable hood and trunk. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download, open the file and hit 'Render'!
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier - Separate objects like body, wheels and doors. Total number of objects is 27 - Doors, trunk, hood and charging cap can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 33x796px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads - .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts: .MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 462,775 faces and 499,167 vertices TurboSmooth iteration 1: 1,846,835 faces and 1,922,645 vertices TurboSmooth iteration 2: 7,387,340 faces and 7,537,721 vertices
.MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdiv: 462,775 faces and 499,167 vertices Subdiv iteration 1: 1,846,835 faces and 1,922,645 vertices Subdiv iteration 2: 7,387,340 faces and 7,537,721 vertices
.FBX and .OBJ formats (3 files included for each format): low: 462,775 faces and 499,167 vertices medium: 1,846,835 faces and 1,922,645 vertices high: 7,387,340 faces and 7,537,721 vertices
.3DS format (3 files included): low: 921,285 faces and 565,934 vertices medium: 3,693,670 faces and 2,091,241 vertices high: 14,774,680 faces and 8,050,999 vertices
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