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Render to texture selected

Custom License
1 Version
2010 or higher Host Version
Utility Category
3ds max Host Application
Windows Operating System
Product ID 1769106
50 Products
Since 2011

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Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).

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