High-quality realistic and rigged Lion model with fur, it has Arnold materials with high-resolution textures. The Lion model has clean topology and good in one iteration of smoothing. The model has a custom rig and ready for animation.
=========POLYGON COUNT========== Model poly count : Total polygon count - 283038 Lion body - 226168 Lion scalp body - 135090 Teeth - 48278 Sclera - 2112 Iris - 3776
=========MAPS AND SIZES========== 8192x8192 Diffuse, Displacement 16 bit tif, Normal Map (Body Skin, body fur) 4096x4096 Diffuse textures (Body SSS Color) 4096x4096 Diffuse, Specular, Roughness, Diffuse SSS, Normal Map (Teeth) 4096x4096 Diffuse, Diffuse SSS, Normal Map (Iris - 3 different textures of iris diffuse) 2048x2048 Diffuse, Normal Map, Specular (Claws)
=========TWO FILES========== For improving the speed and comfort of work we provide two files, one for rendering and the second one for animating. You will find a video manual of how it works inside the project directory in the 'video manual' folder.
=========RIGGING========== Rig created using the Maya joint tool. Legs, body, and neck have IK and FK systems and they can be switched very easily. Tiger has a controller for body shape adjustments such as Skinny, Fat, Muscular, and Flabby. To see all rigging features please download the video with the demonstration of the rig directly from the product page.
=========RENDER========== Render was made using only one light at the top of the scene(Studio setup) and one HDRI(Out Door setup).
=========FUR========== All fur was made using Xgen. It consists of one collection and body, head, whiskers descriptions and so on. You can easily change parameters like length, clump, noise, and others.
=========LAYERS========== All objects are hidden in separated layers.
=========NAMES========== All objects and shaders in the file are named correctly.
=========MODEL SIZE========== The model has a real-world size and the shoulder height is 108cm which is a middle size for this species.
=========Unit System========== Unit of measurement used for the model: cm
=========ADDITIONAL========== No post-process work on preview images!
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