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2022 Audi e-tron GT model

3D Model License: Standard    Upgrade License
Jun 24, 2021
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D Model Specifications
404,433 Polygons
439,107 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1745654
337 Products
Since 2005
313
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Photorealistic, high-quality and accurate 3D model of 2022 Audi e-tron GT with high detailed interior openable hood and trunk.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit 'Render'!

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 27
- Doors, trunk, hood and charging cap can be opened
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 19 textures, which vary in resolution from 33x796px to 4000x4000px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files

Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
.MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
   no TurboSmooth: 404,433 faces and 439,107 vertices
   TurboSmooth iteration 1: 1,613,663 faces and 1,685,818 vertices
   TurboSmooth iteration 2: 6,454,652 faces and 6,597,700 vertices

.MB and .C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects):
   no Subdiv: 404,433 faces and 439,107 vertices
   Subdiv iteration 1: 1,613,663 faces and 1,685,818 vertices
   Subdiv iteration 2: 6,454,652 faces and 6,597,700 vertices

.FBX and .OBJ formats (3 files included for each format):
   low: 404,433 faces and 439,107 vertices
   medium: 1,613,663 faces and 1,685,818 vertices
   high: 6,454,652 faces and 6,597,700 vertices

.3DS format (3 files included):
   low: 804,797 faces and 506,992 vertices
   medium: 3,227,326 faces and 1,832,255 vertices
   high: 12,909,304 faces and 7,030,248 vertices
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