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3D model Clothesline

FORMATS
NATIVE
Blender 2.92.0  |  Cycles Render
Unity 2021
OBJ no mtl
FBX for unity
glTF glb
FBX
glTF gltf
Textures_Baked_Optional
Textures_Specular/Glossiness
Textures_PBR_Roughness/Metallic
Other Files
Clothesline.spp
Marmoset_Toolbag_3.zip
3D Model Specifications
2,660 Polygons
2,676 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1737551
117 Products
Since 2016

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3d model is low poly and game-ready.

Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 488 x 180 x 22,2 cm.

Polygons - 2660 /Triangles - 5320 /Vertices - 2676

The model consists only of quadrangles.

Formats:

.blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.92.0).
.tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
.FBX (only mesh without materials) - exported from Blender.
.obj (Triangulated, only mesh without materials) - exported from Blender.
.glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
.gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
.unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
.FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
.spp (Substance Painter Project ver. 2021).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).

Textures game-ready (2048x2048 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).

Optional Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).

Optional Textures baked (Additional textures baked from a high poly model), (2048x2048 .PNG ) - Curvature, Normal, Normal (Object), Height, Position, Thickness, Material ID, AO(Ambient occlusion).

Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 1 image.
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