The Japanese Style Ghost boy model is a fully rigged character made in Blender 2.8, it's game-ready but needs to be exported/imported first. This character comes with several different skins, which include living, dead and rotting versions. All shaders are PBR with Diffuse, Roughness, Normal, SSS and Emission maps in 4k. It was designed to be a Japanese style ghost, but could be used as a zombie or a corpse. Ideal for Japanese horror projects
- Several skins to choose from - Living, dead and rotting versions. - Living version has clean and dirty variants (Skin and clothing are covered in dirt) - Diffuse, Roughness, Normal and Emission maps in PBR, and 4K maps. - The character is fully rigged, including the sleeves of his shirt, but you can delete those bones/vertex groups and add a simulation to either (requires knowledge). - Eevee does not support screen-space refractions on two objects overlapping, so the cornea is a sepparate material, but the material supports the refractive bit of the eye if your rendering engine has the capability (I.E. There's transmission maps are included). - The rig is a heavily modified Make Human rig, but can be adapted for MOCAP. - The face is rigged as well, but you can delete those bones/vertex groups to simplify the rig - Everything is organized in easy to sort-through folders with easily understandable names.