- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brands "mars incorporated" and "mondelez international", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Legal Notice: The intellectual property depicted in this model, including the brands "mars incorporated" and "mondelez international", is not affiliated with or endorsed by the original rights holders.
This Candies Pack includes a lot of different candies. You'll be able to find gummy candies, hard candies, wrapped bubble gums, hard and soft lollipops, wrapped chocolates and eggs... The main render above is an exemple of presentation of the asset pack, of what you can easily achieve. Every model has been independently rendered for you to be as informed as possible before buying. Renders also include wireframes with a Level 1 Subdivision Surface modifier, mostly. Not only are we giving you candies, we also give different kind of jars and boxes! Those containers can hold Particle Systems to increase your efficiency at filling candies in.
The huge majority of the assets are Subdivision-ready so you can always find a good balance between quality and performance, except for the wooden boxes, which work best with a Edge Split modifier (But those are very light models). Jars are best used with a Solidify modifier since they do not have thickness inside.
The Texture.zip folders includes a clear hierarchy of textures, with a folder for every asset. Sometimes two different candies can use a single texture but it is specified in the name of the material, and in the name of the texture. Most of the textures are in 4K or in 2K, but some use already optimized textures in 512, 256, or even 64, so you'll never run out of memory, and you'll not even notice a quality loss.
58,798 polygons total for the entire scene, without modifier.
Files formats: native .blend ( with particles system, Cycles materials or Octane renderer materials) .fbx (low poly model , Subdivision ready) .obj (low poly model , Subdivision ready) .stl (low poly model )
Some models come with high poly version.
If you encounter any trouble using the asset, don't hesitate to send a message for me to help you out.