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British East India Company Flag 1600-1707 3D

$9
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.81 EEVEE Renderer
Other
Collada
FBX
OBJ

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3D Model Specifications
Product ID:1486330
Published:
Geometry:Subdivision
Polygons:36
Vertices:49
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2011
Currently sells 201 products
Achievements:
Product Rating
Unrated
Description
The 3D model of the British East India Company (EIC) flag used from 1600 to 1707. The Company, also known as the Honourable East India Company (HEIC), East India Trading Company (EITC), or the British East India Company, rose to account for half of the world's trade, particularly in basic commodities including cotton, silk, indigo dye, salt, spices, saltpetre, tea, and opium. The company also ruled the beginnings of the British Empire in India. The model includes 3 materials for clean version, dirty version and bloody version. All colored parts are seamed and many details as folds and wrinkles around all seams to get the most realistic fabric effect.

This model is ideal to use in any 3D scenes in games or for movie by using subdivision surface to get more smooth lines.

The 3D model is ready for game and low poly using. All materials are ready for PBR rendering.

Originally created with Blender 2.80 and rendered with Eevee.

Low poly model

SPECIFICATIONS

Objects : 6
Polygons : 2484
Subdivision ready : Yes
Render engine : Eevee (Cycles ready)

ANIMATED ASSET

Objects : 1
Polygons : 36
Materials : 3
LODs : No

ANIMATIONS

Rigged : Yes (including armature and bones, no physics animations)
Actions : 2 (Simple in 138 frames - Natural in 575 frames)
Loop : Yes

STATIC ASSETS

Objects : 5
Polygons : 144 or 576
Materials : 3 (sames as the animated version)
LODs : Yes
Number of LODs : 2

EXPORTED FORMATS

FBX
Collada
OBJ (No animated)
GLTF

TEXTURES

Materials in scene : 3
Textures sizes : 2K
Textures types : Diffuse, Metallic, Roughness, Normal (DirectX & OpenGL), Heigh and AO
Textures format : PNG

GENERAL

Real scale : Yes
Scene objects are organized by groups

ADDITIONAL NOTES

File formats do not include textures. All textures are in a specific folder named 'Textures'
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