The Papa Smurf is always looking for new knowledge. His mind is always filled with interesting ideas. He knows almost everything about this world and is able to work miracles! The model is created in the program ZBrush. Final rendering is performed in the program 3dsMax
The geometry consists only of quadrangles and is optimized for real-time rendering. Convenient for animation topology created in the program Maya UV coordinates are located without overlapping, the sweep seams are located in the least visible places. All the paths to the textures are reset, you just need to open the scene on your computer. All textures and materials have unique and understandable names related to parts of the model. The model in the scene is located at zero coordinates. The scale of the model in real units and zeroed out. Parts of the model are grouped.
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